Ting-Tong Chang + Hsien-Yu Cheng
Ayase Tsukiai, 2021, hologram display fan
Ayase Tsukiai is an interactive girl-raising game based on the blue print of a popular adult game (H-Game) from the 1990s. Players download the game and allow the virtual character Ayase Tsukiai to reside in their cell phones. Through daily conversations with Ayase, they establish a relationship of pure love, control and violence between a single person and the game, and thus imagining the defunct Guanghua bridge, where electronic shopping malls, otaku culture, technology and lust once existed everywhere. From another perspective, when H-Game players gradually immerse in the story of Ayase Tsukiai with the development of the game, they will find themselves entangled by the beautiful girl in the game, and consequently not able to withdraw their lives from the game. This is a contemporary parable about the relationship between humans and things: Are humans the ones who are playing the games or the games teasing humans in turn? Are you using the Internet or is the Internet making use of you?
— Curator｜TheCube Project Space
(b. 1982) Received his MFA at Goldsmiths, University of London, Chang has exhibited internationally, with solo exhibitions at the Cube Project Space, the Museum of NTUE and Taipei Fine Arts Museum. He has participated in group shows and commissioned projects in Guangzhou Triennial, Taipei Biennial, Saatchi Gallery, Compton Verney Art Gallery and Wellcome Trust. Chang’s major awards include the 19th Taishin Arts Award, Taipei Art Award 2020, Hong Kong Art Central RISE Award 2016, VIA Arts Prize 2016, and Royal Society of Sculptors Bursary Award 2015. His works can be found in the Taipei Fine Arts Museum, Embassy of Brazil London, Noblesse Collection Seoul, JM SR Collection Mexico and private collections in Europe and Asia.
(b. 1984, Kaohsiung, Taiwan; lives and works in Taipei) Graduated with a BFA from the Department of Theatrical Design & Technology, Taipei National University of the Arts, Cheng holds a MA from the Frank Mohr Institute at the Minerva Art Academy, Hanze University Groningen, the Netherlands. As an artist and a software developer, CHENG’s working process expands into electronic installations, software and experimental bio-electronic devices, with an aim to explore the relationships amongst human behavior, emotion, software and machinery. In a humorous manner, he attempts to endow his works with vital signs and existential or empirical significance, to metaphorically embody his own experience and observation of the environment. He was selected as Young Talent 2011 in the Netherlands and won the first prize of Taipei Digital Art Award in 2013, New Media Art of Kaohsiung Award in 2017, Tung Chung Art Award in 2019, and 19th Taishin Arts Award in 2021.